The Hazardous players


After several years of encountering each other at various geek events geared towards the socially awkward, such as comic book conventions, the three of us, Lewis, William and Justin, realized a mutually affinity for the absurd, and for making odd voices.  At Williams urging we began to construct Knighttime. Inspired by variety of sources such as Monty Python, Firesign Theater, Shakespeare, Douglas Adams,Terry Prachette and Christopher Moore, we collaborated via the internets to begin building the growing tale of good Sirs Cottington and Bratwurst.


The initial motivation was to see if we could cause our children to laugh, having achieved that with milk through the nose hilarity, we thought that the world of Udenland might be fun to share with others. William began of series of drawings that brought the characters to life and gave a visual reference that helps guide the stories. And over time we worked towards maturing our performances beyond doing the Python version of old British ladies.  Hopefully you will give us a listen and if you like what you hear tell others and come back and visit again

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Lewis can be guaranteed to throw in some odd non sequitur into a conversation that leaves you first confused then laughing in an uncontrollable fashion.  After a recent heated disagreement with a car mechanic of questionable scruples, Lewis said to us, his fellow players, “you know what I really could have used during that argument…a hat with fruit on it.” After the ensuing silence we broke into hysterics at the thought of the, shall we say husky, Lewis sporting a Carmen Miranda type chapeau whist attempting to empathically make his salient points concerning the disparity in his repair bill.

Lewis’s contribution to Knighttime is to keep us firmly in the world of the absurd.  In some ways the Lewis is the real world manifestation of Sir Rodney, often loud, never  unkind and grounded in a alternate reality in which he is quite at home and the rest of us a merely tourist experiencing extreme culture shock. Because of this, disreputable auto mechanics aside, he generally has a positive outlook and when we feel that the odds are against our humble production he is the one to pull out the Groucho Marx noses, reference some arcane historical underdog who beat the attacking horde of Visigoths (or whoever his is yammering on about) and bring us out of our self defeating malaise.

It started as goofy voices at William’s son, Sam’s 10th birthday party.  Some of the Knighttime characters, channeled through William, disclosed clues on a complex treasure hunt which was hidden throughout a large park.  As the kids climbed trees or crept through tunnels, Goonie style, they would find new recordings of the knights who would babble on in their particular fashion, giving hints as to the direction they should precede.  After the party request were made to hear the recordings and from that they encouraged William to continue to expand and develop the characters and thus, Knighttime was born.

William has masters in painting, which is why he makes his living as a carpenter. In his early teens he, along with his fellow geek friends performed Monty Python sketches to amuse each other between rounds of Dungeons and Dragons.  In art school he regrettably turned his back on his geek roots and his aspirations to become a comic book artist, focusing instead on the “fine arts” whatever that means.  But, once his progeny, Sam, reached the age of enlightment, long dormant geek compulsions in William began to surface.  He introduced Sam to the necessary tools one needs to survive in a world populated with dragons, zombies, kaiju and the Sith.  Knighttime is an attempt to fulfill the desire that he had in his loooooong ago youth to bring a magical and utterly irreverent world to life.